Here is a prototype of the quest and level flow I crafted for Star Wars Jedi: Survivor
The program needs to include the following technical realizations:
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An elevator for the player which level designers can customize and place anywhere
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A trap that shoots a projectile at the player, always from off-camera
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A kill volume that kills the player
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A collectible upgrade that grants the player an additional jump
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A collectible upgrade that doubles the player's maximum health
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A "God Mode" where the player cannot be damaged or killed
Elevator Design:
An elevator triggered by the button
Shooting Trap Design:
A laser-designed trap that automatically tracks its target
A collectible item that grants the player an additional jump & A collectible item that can recover player lost health
God mode: the player becomes invincible
Adding checkpoints to a level saves the game progress